Third, and the most irritating, is that the game designers reuse the same areas over and over and over. In DA2, the entire game is in the city of Kirkwall and a few surrounding areas. The world was diverse and rich with life and history. In Origins, you explored a continent filled with castles, caves, mountains, villages, and cities and tunnels under the Earth. Second, and much more confusing is that the world is significantly smaller than Origins. This drives me nuts, and I find this change from the first game inexplicable. First, you don't have control over your party members armor. With that said, I have some major gripes with DA2. The tactical battle system feels a bit faster, but basically the same. Overall, the game is highly polished and feels smooth. The characters are still great and you can delve into each character's current and past life. The Graphics have seen a wonderful improvement. Furthermore, after the epic and Grandiose scale of the first game, this game seemed to add little to the overall scope of the world of Dragon Age. DA2 is not a bad game, but neither is it nearly as good as its predecessor. Unfortunately, this made the letdown all the more frustrating. The initial trailers blew me away, and rarely have I anticipated a game more. I adored the first game and pre-ordered this game months before the release date. What Hawke doesn't know is that soon the many tensions within the city will be brought to an explosive clash and Hawke and their companions will find themselves center of these cataclysmic events, for better or worse.
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However, it's going to be a dangerous and a costly expedition, so Hawke must find more work and more help along the way, perhaps even finding love. Hawke decides to partner up with a street-smart dwarf and plans to hunt through the Deep Roads, tunnels once filled with Darkspawn, now supposedly safe due to the end of the Blight. Mysterious and potentially quite dangerous Qunari are shipwrecked and wait within the city's docks for their ships, with no word on when they are coming, causing issues between their group and those of the city's main religion.
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Tensions between the Mages and the Templarsare growing, with some Mages calling for more freedoms, and some Templars calling for tighter controls on their Mage charges. However, tensions in the city are still high. A year later, the Blight is over and Ferelden is recovering, and Hawke has left the service of the service of the group they chose to work for. Once there, they must work for shady groups for a year in order to pay their way into the city, being unwanted refugees who the city's ruling class care little for.
DRAGON AGE BETHANY ROMANCE FREE
Hawke agrees and they finally get to the ship and sail for Kirkwall, a city in the far-off Free Marches. She then offers them a deal to deliver something for her to a band of wandering Dalish Elves, and in return, she will get them to the port city of Gwaren safely, so they may leave their homeland, Ferelden. They run into a group of pursuing Darkspawn, but are saved when a strange, powerful witch called Flemeth intervenes. Hawke and Hawke's family are on the run from the rising Darkspawn monsters sweeping up from the south.